The character of Eiji Kisaragi was originally from Art of Fighting 2 and the staff had to adjust most of his moves to balance him with the other characters. The creation of the Rival Team was one of the things developers worked the hardest, focusing on their moves and lines. During the initial location tests to determine the popularity of the game, Iori was the character who stood out most, also becoming a favorite of the developers. As such, developers gave him traits to expand that relationship such as similar abilities and ancient rivalry between both of their clans. The KOF '95 project began with the concept of introducing Iori Yagami as Kyo Kusanagi's rival. Japan Team, Protagonist Team or Kyo Team) This game is also the first chapter of the story arc known as " The Orochi Saga". A possible bootleg Famicon release, mistakenly titled "The King of Fighters '99", was also made. A Game Boy game based on The King of Fighters '95 was also released. The PlayStation version was published in North America and the PAL region by Sony Computer Entertainment Inc., while the Saturn version (which required a ROM cartridge that came packaged with the game disc) was only released in Japan and Europe by SNK. ![]() ![]() It's also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD, with versions released for the PlayStation and Sega Saturn in 1996. SNK's cast of fighting stars gather in a colossal conflagration! The event will be conducted as the previous one, and we welcome both new and old victims - er, teams. The King of Fighters '96 Announcing the 1995 King of Fighters tournament.
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